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Zephyr 24 hour Raid Boss

c0353-zephyr

HP: 3,750 | ATK: 1,252 | RCV: 88

Captain Ability:  Shooter class characters’ ATK x 2.5

Special ATK: Boosts shooters ATK by x1.75

You can also get AinHP: 908 | ATK: 679 | RCV: 285 | Captain Ability: None | Special ATK: Reduce captain lock by 3


Stages

 

 

30 Stamina:

 

  1. Fodder
  2. 1x Purple Crab, 1x Daimyo Turtle
  3. Ain: pre-emptive – middle 2 characters locked for 3 turns, turn 3 she locks left 3 units for 3 turns, then next turn she heals herself  (stall on her to unlock your units, shoe doesn’t have overwhelming HP or ATK)
  4. 2x fodder, 2x elder seahorses, 1x sea horse, 1x pirate penguin: kill the elder seahorses first as they will lock a random unit for 12 turns. The normal seahorse fills your orbs to RCV so you can use this to heal back from Ain
  5. Zephyr: HP: 2,000,000 | ATK: 9,905  | ATK patter  described below

 

ATK Pattern:

  1. Pre-emptive: activates debuff state for 1 turn (no turn delaying, poisoning, etc)
  2. First turn: bottom row sealed for 2 turns + activates debuff state for 2 turns
  3. Second turn: does nothing
  4. Third turn: does nothing
  5. Fourth turn: deals 16K damage + locks random unit + debuff state for 4 turns
  6. Fifth turn: does nothing
  7. Sixth & seventh turn: does nothing
  8. Eighth turn: hits 16K with 3 turn interval
  9. Turn X, HP below 20%: hits 18K with 3 turn interval

 

 

40 Stamina:

  1. Fodder
  2. 3x Daimyo Turtles
  3. Ain: pre-emptive – middle 2 characters locked for 3 turns, turn 3 she locks left 3 units for 3 turns, then next turn she heals herself  (stall on her to unlock your units, shoe doesn’t have overwhelming HP or ATK)
  4. 2x fodder, 2x elder seahorses, 1x sea horse, 1x pirate penguin: kill the elder seahorses first as they will lock a random unit for 12 turns. The normal seahorse fills your orbs to RCV so you can use this to heal back from Ain
  5. Zephyr: HP: 3,500,000 | ATK: 16,000  | ATK patter  described below

 

ATK Pattern:

  1. Pre-emptive: activates debuff state for 1 turn (no turn delaying, poisoning, etc)
  2. First turn: bottom row sealed for 2 turns + activates debuff state for 2 turns
  3. Second turn: does nothing
  4. Third turn: does nothing
  5. Fourth turn: deals 16K damage + locks random unit + debuff state for 4 turns
  6. Fifth turn: does nothing
  7. Sixth & seventh turn: does nothing
  8. Eighth turn: hits 16K with 3 turn interval
  9. Turn X, HP below 20%: hits 18K with 3 turn interval

 

 


Recommended Crews

These are to clear 40 stamina and all should contain GP Usopp.

*Note: this is a quick reference to the teams, click on the team you want to use to see a much more detailed guide on the requirements of the team and how to use the team.

 

  1. Double Mihawk (both max skilled): Alvida, Nami Mirage Tempo, Shanks
  2. Double G3 with Alvida max special
  3. Double Garp with Alvida cool down of 12
  4. Double Garp burst team without Alvida
  5. Garp and Marco: Mr.2, V2 Usopp, V2 Coby, Nami Mirage Tempo
  6. Double WB with Garps cooldown lower than 25

 


 

Videos

 

Double G3

 

 

Double Garp

 

Double Rayleigh (30 Stamina)

 

Credit to /r/OnePieceTC

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